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PS3's RSX is sort of Shader Model 3.0 PDF Print E-mail
Wednesday, 07 September 2005
Sony Offically revealed that its RSX graphic part will be kind of Shader Model 3.0 compliant. You cannot actually talk about Shader Model 3.0 if you don't talk Windows DirectX but Shader model 3 has become the best way to describe how programmable a core really is.  Read more at the Inquirer
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