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PS3's RSX is sort of Shader Model 3.0 |
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Wednesday, 07 September 2005 |
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Sony Offically revealed that its RSX graphic part will be kind of Shader Model 3.0 compliant. You cannot actually talk about Shader Model 3.0 if you don't talk Windows DirectX but Shader model 3 has become the best way to describe how programmable a core really is. Read more at the Inquirer.
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